![]() ![]() Then it was just a matter of defining keyframes by changing the skeletor on different points of the timeline and Moho takes care of the tweening. ![]() Moho had a “skeletor tracking” feature that worked in a similar way to most 3D packages rigging tools: you draw your (vector) character, then define a basic skeletor and then “attach” each part of the character to the corresponding skeletor piece. You get a lot of the more complex aspects of animation for free, or at a really rapid rate. The older version worked on BeOS – maybe even Linux. #WACOM INTUOS SYNFIG STUDIO MAC#It runs on Windows and Mac and is really reasonably priced. Of them, the Moho “continuation” product is really worth looking at (though it is now unfortunately called “Anime Studio”, which gives the wrong impression completely.) It is a really simple to use vector based animation suite, and the kinds of things that take countless hours using Eugenia’s techniques, actually take next to no time in AnimeStudio. There are a few really good tools out there. This gives the illusion of more frames than what are actually drawn. blinking of eyes, smiling) you can use a simple transition from the end of one PNG with the beginning of the other. Blend frames to give illusion of movement Overall, I used only 5 video tracks, 1 for the background, and 4 for the animation.ĥ. There were 3-4 scenes that I wanted them to be different originally, but they were very complex to achieve, so I settled for something simpler. If you can’t draw something, draw something else. Each scene must follow the beat, so it has to start/end on obvious auditory stimuli. Next thing to do is to put markers with text in the timeline, describing each scene. I must have played the story in my mind, and the pacing of that story, 500 times before I layed down the song file on my video editor’s audio track. the ones where the heroes are chased) are animated frame by frame. Each moving element lives in its own transparent PNG or PSD image, and it’s then animated in the video editor instead of Photoshop, after its placed on its own video track. While you could animate every movement, it is far faster to draw the body without hands, and then animate these seperately. Only a single scene in the whole video is fully drawn (the one where indie musician Ariel Pink hides the heroes behind his curtains from the “Man in Black”), and that’s only because I couldn’t find the proper picture I needed under the CC-BY license. This is where the beauty of Creative Commons came in, all the backgrounds in the various scenes are licensed under the “Attribution” license. This project would still be in its infancy now if I had to also draw the backgrounds (and it would look worse too). #WACOM INTUOS SYNFIG STUDIO PRO#Tools used during the two months of production: A Wacom tablet, Photoshop (The Gimp would work fine too), Sony Vegas Pro (compositing), After Effects (for the lazers in the final battle only). The finalized video is my tribute to philosopher, indie artist, and fellow sci-fi junkie, John Maus: an unofficial music video for his track “Quantum Leap”. This is my top-5 cheat list to get you up and running. But the steep learning curve got easier with time. When I first got the idea to do the video it felt like a mountain to me, excessively complex. While I have a long experience with video editing, I had no experience with video animation of that kind. I recently delved into the world of hand-drawn comics-style animation, after a lifetime of just sketching on paper. ![]()
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